No, not stellar, character.
In a classical gaming system, one can have one of two alignments on one plane:
Good, or evil.
One can have an alignment on a plane describing the way that one effects such ends, and that can be 'ordered' or 'chaotic' (that being the distinction between whether a character can do 'evil' to effect 'good' or vice-versa).
In a mutated gaming system, one can have 'neutral' characters, in both alignment and order, so that the net (normal) result for a game setup includes characters of neutral good, neutral neutral, neutral evil, etc.
It's only complex in a couple of dimensions.
Leave a comment